This is a Kickstarter project looking for funding to can be developed. Some of the material posted here is just a work in progress about the main concept of the game, but is not the final result about graphics, animation and in general development quality.
Welcome to the obscure life of Helen, a woman who after suffered a terrible accident partially lost her memory and, in order to remember her stormy past, will have to resort to a specialist who will help her remember the truth through regression and parapsychology sessions, but when she knows the truth, she wished she had remembered nothing.
“The last breath” is a third person (mixed with fixed camera angles) horror survival game with thriller elements. It will mainly be developed for PC, but if the Kickstarter campaign reaches enough funding, it will be developed for PS4 and Xbox One.
The story takes place in Asphar town, a fishing village located near Lake Asphar (hence its name). This is a pretty quiet town, with a very small population and where travelers prefer not to stay long time since it does not offer much.
Town go unnoticed so some celebrities take advantage of their anonymity to hide from the press and social life, but this does not happen often. Asphar Town has never been the target of scandals or crimes, but it harbors a number of mysteries that the locals prefer not to talk about. The last mystery is the disappearance of several women. The police have not ruled on the matter, but the press has been in charge of investigating what happened and tries to make its readers understand that the police are probably covering up what happened but have no proof of it.
Helen is moving to a new house in the town, since the place where they lived with her husband before her accident suffered a fire, but Helen does not remember this. Their only source to understand what happened is the local newspapers and radio stations. In her new house, Helen starts having strange dreams and visions that torment her and make her want to know if they have something to do with her accident. This is when she turns to a specialist who will practice on her a series of regressions through hypnosis and discover what is happening around her, but discovers that the cause of her accident contains a line of frightening events that put her life at risk and the town where she lives.
Main Menu Design
The last breath is a third person (mixed with fixed camera angles) survival horror game with thriller elements. We are obsessed with realism, that’s why we aim to develop a game with the most realistic aesthetics posible reflected on a detailed and scary environment, realism in characters design and realism in their movements and expressions.
We want to develop a whole detailed universe as posible to give the player a different experience. For that, we are planning many things, one of them is to create some in-game brands and media content to give richness to the concept of our universe.
We really love movies and videogames and our main intention is to make something perfectly balanced between them, so, we really want to tell a great history full of suspense and true psychologIcal horror, not the typical “jump scare” game. Even so, there will be some times when the player is so focused on the game that any alteration in the environment can cause him to jump from his chair, but we really want a game free of jump scares, because we know that this kind of games are turning into boring and predictable games, and we don’t want it for our players because thats not the essence of a true horror or survival game and also because if in the future we plan to develop a second part of the game, we want the players really looking forward to play it.
The mechanics of the game consists in driving the character through the different scenarios, achieving progress by overcoming obstacles and solving puzzles. Collecting pieces, weapons, keys and other elements are what will allow the character to advance in the story but we want as well to introduce new simple mechanics while the player advance in the game so the gameplay don’t get repetitive.
We want the player feeling the necessity to discover the truth around the Helen´s story. As big fans of graphic adventures classics games or “Point and Click” genre, we put some of this on the game. Also, sagas like “Silent Hill” are a very important influence for us. We can call this game like a horror interactive police novel, or something like that, but we take that concept and create our own video game genre called “Third Person Thriller” 🙂
The character will have a simple inventory in which you can manage the items she collects during the process, but the idea is that it is not a very complex system, focusing more on the gameplay than the inventory management.
Helen must also avoid enemies or fight with them. If the decision is to avoid, it will have a movement system that will allow you to hide behind elements or surfaces in the environment. If you decide to fight, she will have a firearm or melee system to face the threats that surround her. But remember, this game is a survival type, so the resources will be very limited.
It will be better to avoid some enemies, since not doing so could attract more of them and make it harder for the player to advance through one level.
Helen will also have access to different documents that will allow her to understand deeper about how events are connected.
We want to maintain something characteristic of the classic survival horror and it is the fact that we can develop the story in different scenarios, not just a very extensive one. For this we have thought of different locations that go according to the story, so the game will be more visually dynamic.
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